Dana Bubulj: Sculpture, Film, Shadows, Art

Their work, words and wonder

Category: Ideas

Poetry-Art Charity Centurion

In lieu of dusting this blog off, I’ve instead got some news to paraphrase from the lovely James Webster:-

With Britain in the grips of a housing crisis (not enough homes being built, ever-increasing numbers of homeless households, both house and rent prices spiralling up out of reach) and with a government promising further cuts to vital services, we wanted to do something to help.

As an artist and writer who’ve collaborated before on projects (including a work published in Issue 1 of Verse Kraken), we knew we wanted that help to involve putting our creative output to some concrete use.

So, inspired by the efforts of previous poets who’ve completed the ‘100 poems in a day challenge’, we are setting ourselves the task of creating 100 pieces of poetry/prose infused art in the space of a single day: Saturday 16 May.

If you’re able to spare anything at all to sponsor our efforts, we would be incredibly grateful. If not, then tweeting us some support during what promises to be a very long day would also be fantastic.

1. Sponsor us! The Justgiving page is here. All support would go to Shelter.

2. Share us! The more people you tell, the more support we get and the more people will see the creations on the day.

3. Inspire us! That is a lot to create, so we need prompts and things to base the pieces off! We can be contacted both on our blogs and elsewhere on the wires (@websterpoet and@pinstripeowl).

We’ll most likely be blogging about the work as well, so do keep an eye out for developments.

Console dreams

Sometimes, I dream video games.

I play them fully immersed, aware of game principles yet conscious within the game avatar who, typically, is a little like me, a little like Link. The worlds have a Nintendo-esque feel to them, sometimes, owing to both Zelda and a bit to Banjo Kazooie, I’m sure. Sometimes I see through the character, sometimes I can take in the whole scene, craning my eyes as the camera does its best to make me die or miss a handy if easily overlooked plot point. Sometimes I die, respawn, spend a whole night trying to get past a dungeon. Not necessarily successfully.

There are puzzles I wake up from wishing for a pen and pads of paper, to trace out their intricacies. Other times I get lost mapping out large caverns of water complete with an almost insurmountable enemy to evade, my paper renderings never able to fully render the dimensions, or the sheer, terrifying drop from the ledge.

I find these dreams interesting: how are they differentiated from the more standard Indiana Jones-esque fantasy? The roving perspective, the concept of task/quest, the multiple lives – Why are these in any way relevant to talk about here? Well, mainly because they’re food for thought for gamification of narration, which is just another way of saying, accessing and choosing a path from a plurality of perspective. (Plurality for all!)

I’m currently working on a beta for a game that uses the Story Nexus platform. The Failbetter team are doing something rather fab at letting the engine loose on the world and the possibilities for new ways of experiencing stories are rather exciting. My world is based on Jean Arp’s Sculpture à être perdue dans la forêt, because it’s beautiful in name, concept and execution. If successful, the player will experience a forest through its fallen leaves. But we’ll see. I’ve much to be getting on with!

Jean Arp - Sculpture to be lost in a forest

Jean Arp – Sculpture to be Lost in a Forest, 1932